Forsaken Depot
Forsaken Depot
3D Modelling \ Architecture | 06/27/05 @842 |
mal-callm |
critiques (18) |
views (1655)
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Description
Cinema 4D
Vote statisticsRecent: 0 votes, 0 pointsTotal: 23 votes, 160 points |
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Full version [1024x768 px] [500k] |
Comments (18)
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06/27/05 @846
06/27/05 @890
overall, very nice work
greetz,
carnage911
06/27/05 @919
textures, lightning, details..
06/27/05 @937
i do think that maybe higher contrast in the lights could make it even eerier. maybe one of the lights could be broken. it seems almost too lit up for the kind of mood that seems to emit from it.
but other than that great.
06/28/05 @151
06/28/05 @194
and maybe not as wide
over all I luv it
10+
06/28/05 @524
Very well done!
06/30/05 @701
Top Mark
06/30/05 @856
07/03/05 @345
10+
no comment
only your work is very nice
07/03/05 @465
and it also reminds me of RE
5+
07/03/05 @488
07/03/05 @839
07/04/05 @209
I do notice some scale problems there. Look at the big boxes on the sidings..how did they get there..and how does anyone move those around?. The track looks to be too wide appart and too large to fit into that scene correctly. I know how easy it is to make things bigger so everyone can see the details that you worked so long and hard to achieve but kinda ends up throwing the image off a little. I'm not sure what type of lights you have modeled but the seem to big to me. And i'm not sure why but the lights are higher on one side than the other. The point lights in the tunnel are too white and a tad too bright I feel.After all it is the forsaken depot right... Well hopefuly you find something usefull in my comments Piotr. Good luck with your works mate. Keep it up.
07/04/05 @309
07/05/05 @735
07/10/05 @208
~slap
07/10/05 @587
+5 because its awsome